A Prophecy of Dragons Is Now Available for T.I.M.E. Stories
You cross the paved courtyard on your guard. The door to the building is open a crack. A deep and continuous sound is coming from it, a sound resembling that of a machine very far off from the technological rank of this planet…
Forget everything you know about the Middle Ages. In A Prophecy of Dragons, you and your fellow T.I.M.E. agents must travel back through time to an alternate Middle Ages, one laden with magic… and a temporal fault. One of your sworn enemies, a Syaan, has traveled ahead of you and hidden within the body of Milyafin, the king of Algueria. Forcing Milyafin to do whatever he wants, the Syaan has been swiftly altering the course of history and eroding the future of the planet.
Save the Future
To save the future, you and your colleagues must once more travel into the past.
Seal yourselves into your caissons, and prepare yourself for the Tachyon Insertion process. When next you see the world, it will be through the eyes of a receptacle living in the Middle Ages, in the kingdom of Algueria, on the world of Linaïs. The question is: can you use that receptacle’s guild connections and talents to thwart the Syaans and reseal the temporal fault?
Like each new T.I.M.E. Stories scenario, A Prophecy of Dragons incorporates a set of rules that you learn within the game and that pertain directly to the expansion’s challenges and adventures. You may gain the ability to wield magic or to asassinate your foes. You may find yourself in control of any of the expansion’s eight different receptacles, each with his or her unique talents.
And just as A Prophecy of Dragons utilizes a custom set of rules, it introduces an all-new set of locations and challenges. You may need to find ways to open locked doors and sealed rooms. You may need to cut deals at market or gather rumors from the crowd at the Dragon Inn.
Whatever you choose to do, however, you’ll have to do it quickly. Your Tachyon Insertion costs the T.I.M.E. agency a small fortune, and it only lasts for twenty-five TUs each go (or thirty TUs if you have three agents). So be sure to grab anything that appears helpful or out of place. You never know when it might come in handy.
Step into Another Age
Leave the modern world for a while, and enjoy the mysteries of an era and location laden with magic. Loaded with gorgeous, stylized art and surprising twists, A Prophecy of Dragons delivers on the promise of T.I.M.E. Stories—allowing you to slip momentarily into another life, in a time and a world far removed from cell phones, spreadsheets, cars, and modern day distractions.
Forget all that you know about the Middle Ages. There’s a whole new history to discover. A Prophecy of Dragons is now available, and there’s no limit to your T.I.M.E. Stories adventures!