Mystery in the Middle Ages

A Prophecy of Dragons Is Now Available for T.I.M.E. Stories

10 March 2016 | TIME Stories

You cross the paved courtyard on your guard. The door to the building is open a crack. A deep and continuous sound is coming from it, a sound resembling that of a machine very far off from the technological rank of this planet…

A Prophecy of Dragons, the second expansion for T.I.M.E. Stories, is now available at retailers throughout the United States. Availability may vary in other regions.

Forget everything you know about the Middle Ages. In A Prophecy of Dragons, you and your fellow T.I.M.E. agents must travel back through time to an alternate Middle Ages, one laden with magic… and a temporal fault. One of your sworn enemies, a Syaan, has traveled ahead of you and hidden within the body of Milyafin, the king of Algueria. Forcing Milyafin to do whatever he wants, the Syaan has been swiftly altering the course of history and eroding the future of the planet.

Save the Future

To save the future, you and your colleagues must once more travel into the past.

Seal yourselves into your caissons, and prepare yourself for the Tachyon Insertion process. When next you see the world, it will be through the eyes of a receptacle living in the Middle Ages, in the kingdom of Algueria, on the world of Linaïs. The question is: can you use that receptacle’s guild connections and talents to thwart the Syaans and reseal the temporal fault?


You can click on and explore the cards above to learn more about your mission.

Like each new T.I.M.E. Stories scenario, A Prophecy of Dragons incorporates a set of rules that you learn within the game and that pertain directly to the expansion’s challenges and adventures. You may gain the ability to wield magic or to asassinate your foes. You may find yourself in control of any of the expansion’s eight different receptacles, each with his or her unique talents.


Click on any of the characters above to learn more about their distinctive talents.

And just as A Prophecy of Dragons utilizes a custom set of rules, it introduces an all-new set of locations and challenges. You may need to find ways to open locked doors and sealed rooms. You may need to cut deals at market or gather rumors from the crowd at the Dragon Inn.

Whatever you choose to do, however, you’ll have to do it quickly. Your Tachyon Insertion costs the T.I.M.E. agency a small fortune, and it only lasts for twenty-five TUs each go (or thirty TUs if you have three agents). So be sure to grab anything that appears helpful or out of place. You never know when it might come in handy.

Step into Another Age

Leave the modern world for a while, and enjoy the mysteries of an era and location laden with magic. Loaded with gorgeous, stylized art and surprising twists, A Prophecy of Dragons delivers on the promise of T.I.M.E. Stories—allowing you to slip momentarily into another life, in a time and a world far removed from cell phones, spreadsheets, cars, and modern day distractions.

Forget all that you know about the Middle Ages. There’s a whole new history to discover. A Prophecy of Dragons is now available, and there’s no limit to your T.I.M.E. Stories adventures!



We’re a week out from the release of Star Wars: Rebellion from Fantasy Flight Games. They have posted up a new preview video for the game that you might want to check out. They’re also going to be running a special event for the first week of the game’s release.

For the week-long event, players will be encouraged to share their game results online. As such, an interactive map will display circles of Rebel and Imperial influence. As the galactic empire brings more systems under its control, their influence will increase. Meanwhile, the Rebellion will be trying to cover the map in red (for… freedom, not like, “the blood of our enemies” or something from The Shining…).

Source & The TGN Network

West Valley Wednesday @ Game Boutique To Give Ben A Day Of Rest.

Please RSVP.

Tabletop Games – West Valley Arizona

Youngtown, AZ
279 Gamers

This is a group for anyone interested in tabletop card, board, dice, RPG, or miniatures gaming. All skill levels are welcome from the brand new newbie to the lvl 50 Dwarf Lord…

Next Meetup

West Valley Wednesday @ Game Boutique To Give Ben A Day Of R…

Wednesday, Mar 2, 2016, 6:00 PM
1 Attending

Check out this Meetup Group →

We play and teach a great variety of board & card games – generally in the light to medium range. Sometimes we go crazy and play heavier. Recent nights have featured Dead of Winter, Stone Age, Blood Rage, Five Tribes, Champions of Midgard, Concordia and so much more.

Of course due to the high number of regular attendees there is always plenty to play.

Anyone and everyone is welcome to join us. We are more than happy to teach new games to players. If you bring you own games please make sure are prepared to teach.

Looking forward to seeing everyone there 🙂

Keep up with this particular group by joining our facebook group –

Or you can follow Ben on twitter @Table_Stop

Blood Rage and West Valley TableCon 2015

Blood Rage and West Valley TableCon 2015

Way back in August I posted a wishlist of 6 games that were on my radar to play as soon as I could, the very next day our game group was joined by a new addict. Having read this blog he brought with him five of those games – Imperial Settlers, Baseball Highlights 2045, Tragedy Looper, Forbidden Stars and Arcadia Quest – I have covered all of those games over the past few months as I got around to playing them. This past week I finally got the chance to play my final game from that wish list, thanks to another member of our group.


Ragnarok has arrived and with it the end of the world as the vikings know it. Players take control of viking clans as they rush to claim stake to glory and earn a place at Odin’s side in Valhalla. They can claim glory by dying valiantly in battle, invading and pillaging, completing quests and controlling regions of the land, and gloriously dying in Ragnarok itself.
The selection of a player’s strategy is decided in the drafting phase, the first phase of the three ages that span the game. Using cards players create a starting hand of upgrades for their clans, battle cards and quests. This is followed by an action phase, each player starts with a limit of rage, and some actions may cost rage. In turn the clans will getting a chance to perform one action, such as invading, pillaging and upgrading. A player can no longer perform any more actions once they are all raged out.
What a game, I was initially too hyped up for this game and my first play didn’t wow me as much as expected, but thinking back on it and the second play I had I feel part of the hype was warranted. The drafting at the start is a huge part of the game, deciding on how you want to play out each round, what gods you want to align with will be important. Thor brings you extra glory for winning, while Loki can give you victory in defeat, Tyr helps you strengthen during battle and Heimdal gives you foresight. Also keeping certain cards from opponents maybe even more important. Then how you use those cards during the action phase, the order in which you play deepens the strategy. Do you show your hand early, over loading on invades and burning up rage leaves you with less options as the map fills.
Also, I can’t say enough about the minis that come in the box. Each clan has their own sculpts as well as a myriad of monsters. I got to play the blinged out Kickstarter version, but I’m sure the base box will be more than enough for most people. Seeing everything on the table can be overwhelming for some, making the game look more complicated than it really is. Extremely happy that I got an opportunity to play it.


For those of you who don’t know, this past weekend marked an anniversary of my gaming group on facebook. West Valley Tabletop (link in the right column). To celebrate I wanted to put on something special, so I got with Jared at Game Boutique and hosted a weekend of games at the store. From 10am on Saturday to Midnight and then again from 10am on Sunday.
I attempted to keep to a schedule which worked in part, starting the games off with Champions of Midgard. I got to teach this one, it is a gorgeously produced worker placement game, with a similar viking theme to Blood Rage. Players are battling to gain the most glory to become the Jarl of the village, to do thise they are sending out warriors to fight trolls, dragurs and other monsters. It is fairly light and plays like Lords of Waterdeep as you gather the resources needed to fight off the monsters. But instead of investing the needed fighters, the warriors are represented by dice and you have to roll to fight. There is enough mitigation to keep it fun, without making bad rolls to huge. Could easily see this become a staple and a replacement for Lords of Waterdeep.
After that plans fell apart, but it became more of a gathering of friends and a chance to play with new people. Introducing a few to heavier games then they had been accustomed to playing is always a join for me. Seeing that moment when someone’s mind is blown by a simple mechanic that overlays a deeper choice. Speaking of which, I got to play Keyflower again, another awesome worker placement game where the workers aren’t only assigned to actions but can be used as a bidding token for tiles to expand your village. Which in turn makes the placing of workers a harder choice because if you want to use an action that is now in another player’s village they will get your used meeple at the end of the round.
Followed that up with a favorite of mine, Castles of Mad King Ludwig, certainly lighter but I enjoy the unique stories building up my castle can make. This game I was rocking the activity rooms, visitors would come to my place, leave their jackets in the cloak room off the foyer before being led off on an adventure that involved a train room, a theater and even a sewing room. Yeah you know it!
One of the highlights for me, was one fellow gamer coming along with part of his Heroscape collection and giving me the opportunity to play. Out of print at the moment and with great looking pre-painted figures this miniatures game was an unexpected surprise. Our two player game was feeling like a wash to me and I managed to turn it round to garner the win. I don’t know if I’ll ever be able to afford to get into this, but I thank him for bringing it along to give me a taste.
By then we were joined by many more, including the elusive Kohatsu, who once again brought with him Magnum Opus. A rather interesting unique deck-building race involving alchemy. Through the decks you have to collect up materials to transmute into more powerful cards and powers, as well as trying to find the three elements that make up the Philosopher’s Stone. The first player to successfully gather this information and transmute will win the game. It was a fun experience and I was one good dice roll away from stealing victory but alas it slipped through my fingers. Again.
Between games throughout the first day we had people playing many other games, including Cosmic Encounter, Viticulture, Trains, Captains of Industry, Ghostbusters, Cash n Guns, Concordia, Isle of Skye, Favor of the Pharaoh, Marco Polo and some others. Over the day we saw 30+ people come and go, a great turnout.
We ended out the first day with an epic couple games of 2 Rooms and a Boom, with 18 players and myself moderating. The essence of the game is hidden role with two competing teams. The President’s Team (blue) and the Bomber’s team (red). The teams are mixed up and placed in separate ‘rooms’, with a time limit a room leader has to choose a number of hostages to swap with the other room. The red team wants to end up with their Bomber in the same room as the President, thus blowing him up. The Blue team wants to avoid that happening. Roles start hidden, but you can make agreements with other players to reveal to one another, so slowly information will leak out into both rooms. It’s a great game both in which to participate and watch as you see the segregation in each room.
Sunday promised to be slower day. Starting with an epic four hour, and unfinished, game of Forbidden Stars. Playing as almost a learning game for all of us we had to call the space epic at the start of the 6th round (of 8). A draw between myself and Mario for two of our four needed objectives. The game state at the end seemed to dictate a power shift was about to come as I had spread myself rather thin along the middle of the galaxy. One day I will see this game to a conclusion. Two player rematch perhaps?
I got to savor Blood Rage again, before finishing out my first TableCon with Roll for the Galaxy a staple of many gaming nights for us. Other games on Sunday included Dominant Species, Flick ’em Up and 7 Wonders.
Special thanks to my wife, Cindy and my family for coming along on the crazy ride; Huge thank you to Mario and Trevor for being in attendance all day both days, also for teaching games to others; Jared and Andrea for giving me access to the store for it; Cyndi for also being there all along, thanks for being a constant; Dr Dan for leaving Blood Rage in my hands; Gary for the orange whips; Kohatsu for keeping it real ‘old’; Sara & Josh, Jeff C, Judy & Jim, Rob for being with the group at the beginning; Matt and Nicole – get better soon; Steve for learning the correct rules 😉 ; Michelle for putting up with us; Shelly for the alcohol; Tom for being larger than life; Aubrey for the quiet moments and good luck with your training; Also thank you to all the others who came along during the weekend, it was a pleasure to meet you all and I hope to see many of you again soon.

Dr. Coles -West Valley Tabletop: A Journey and Thank You

By: Dr. Ben Coles

This week marks a milestone and a celebration of sorts, it has been a year since I started up a facebook group in an effort to grow a community of gamers for the far west side of the greater Phoenix area. This is our origin story…

My wife and I had fallen into hobby games a few years back, but we had only really played Catan, Ticket to Ride and the like. After a new local game store opened on our side of the city I started making the concentrated effort to get regular gaming going. Tabletop Tuesday was born. Many of our attendees came from these first few meetups, but unfortunately the store closed and a decision to move hosting to our home. With a little discussion we settled on a regular Wednesday get together and with that West Valley Wednesday became a thing.

Wednesday night has become a staple of our lives and a regular turnout of at least 15 gamers each week is impressive and allows us to play many varied titles. I want to thank those that have joined us over the past weeks, those who have brought, shared and taught games. Also those who have kept us fed. It has been great to make new friends and share these great little cardboard experiences together. This past year has been alot of fun and we hope to continue this on for as long as we can.

Thanks to everyone around me I’ve had the opportunities to play alot of games that I wouldn’t have had access to otherwise. As many who play with me know, I have been tracking my plays since the end of April and in the six plus months since I started doing so I have played almost 200 unique games.

I enjoy the experience of learning a new system each time, mechanics, card play, movement. I love to bury myself in a heavy euro as much as playing a strong thematic game with randomly high luck. There is so much choice and diversity out there in this hobby and so much that I have yet to get to play, both old and new that I look forward to every week to get together with my new friends and play.

So with that, I am excited for this weekend and our first TableCon. Hoping we can introduce some new people to games we love and to this hobby.

Keep on Playing!

The previous year wouldn’t have been possible without help from the following:
Cindy Coles and our kids, Theresa, Chaeli and Robert; Jared & Andrea Adamson, Mario Attilio, Trevor Shaff, Gary Pryzbocki, Cyndi Weaver, Nathan Kohatsu, Jason Washburn, Wil Sisney, Matthew Green, Nicole True, Michelle Brinker, Danielt Montgomery, Thomas Kirksey, Jeff Carroll, Kevin Kaye, Aubrey Hudachko, Michelle Bonk, Niki Stanger, Jason Schneider, Leo Vandenburg, Steve Rasmussen, Judy Ives, Darren Borquist, Rob Ruppert, Bridgette Sims and the many others who I have played with….

The Weekly Route – It’s back!

The Weekly Route – It’s back!

By: Ben Coles
A little delayed this past couple of weeks, managed to play quite a bit over that time, trying to keep it short and sweet for everyone. In my side quest to play games that are sitting the BGG Top 100 I hit 47 games played this week.


Here is a lesser known game from the designer of Stone Age that I had the pleasure of playing. The abstracted theme has players taking control of various people throughout the Mediterranean as they spread out and build their monuments to the gods. Using hand management and set collection, players can play cards on their to spread out around the map or to claim god tiles that give you passive or immediate abilities. You earn the much needed victory points mainly by placing out your control columns in certain spots on the map, but also through bonus tiles and gods.

There is certainly randomness to how cards come out and what bonuses are revealed each turn but a depth of strategy can be reached. It doesn’t quite live up to Stone Age’s reputation, but it sits at the same family level with a little less seriousness than it’s worker placement counterpart.


The ‘theme’ for this euro is that players are each one of a great noble house in Europe during the 17th century. Using country cards that players acquire via drawing each turn, players can turn them in to gain influence with various titles. Once in with a title, players can be bumped out when intrigue cards are played on their spots. Points are earned as you move into each city, at the end of each round based on the most influence in each country and finally end game scoring based on who has the most sway with each title.

I put this game at gateway plus, easy to teach and the use of a Ticket to Ride like card drawing mechanic helps ease players into decisions. Card drawing can leave a lot to luck but otherwise this is a fairly decent game.


A month or so ago I got to play Glory to Rome, it was a brief play, but the multiple action selection for each card was a fantastic mechanic. Mottainai comes from the same designer, Carl Chudyk, and it’s boasted as a refinement to his earlier design.

Coming with only a deck of 54 cards at first it may not seem much, but there is a great variety choices and not too much to become overwhelming. The game is hard enough for most to wrap their heads around but with familiarity I could see playtime coming down alot. With multiple plays you will find your flow and ability to create cool card combos.


In Soviet Russia rail tracks build YOU! Well at least start earning you a truckload of victory points. Through worker placement players compete to build out their railway network, advancing the modernization of their rails and upgrade locomotives to further their reach across the country.

It is a true railroad race as players escalate up the scoreboard, building up to those final round combos that earn you big gains. I absolutely loved my first play of this and look forward to growing my railway reach again as soon as I can.



Trading in the Mediterranean is the very familiar core to this game. Players works as dynasties of the Roman Empire as they extend their reach sending out colonists and building up a trade network. To achieve this, each player starts the game with a hand of cards and their turn they play one out to activate an action on that card. As the game plays out you have opportunities to pick up more cards, which is encouraged as these cards double as end scoring at the end of the game if you meet the requirements of the Roman God on the card.

Strategy can be rewarded in this one, with little player interaction other than copying card plays. The appearance of cards can be variable but over the course of a game you will see all of the eventually, along with the variable board layout of resources adds to replays of the game. A deserved Top 100 game.


I thought I would add something new to bottom of my weekly posts, just to keep a comparison of all the games I have been playing over the past four weeks and how they stand in my wish to get them to the table again.

1. Manhattan Project
2. Concordia
3. La Granja
4. Arcadia Quest
5. Russian Railroads
6. Isle of Skye
7. Mottainai
8. Kemet
9. The Grizzled
10. Between Two Cities

Dr. Ben Coles – The Weekly Route – From LV-426 to Mallorca

The Weekly Route – From LV-426 to Mallorca



Theme bleeds from every pour of this game, Upper Deck have really hit on a winner with this. Pushing their Legendary deck building system into a movie franchise that reeks of tension and fear. As you play through each of the movies that come in the core set for this, every card turn can cause collective cringing and gasps of relief. I finally got a chance to teach it to my wife, at first she didn’t seem too enthralled but as we built toward the end of scenario she came around and was riding right there alongside the movie’s heroes.

If you enjoy deckbuilders you’ll love this, if you have a love for the movie franchise you’ll love this. Looking forward to getting Predator and the future expansion for this.


In my quest to play my way through the Top 100 on BGG I rarely turn down plays of games currently occupying it. On the lower end comes Glory to Rome, a game that I have heard alot of mixed feelings for. It is a card driven city building game that features a very unique mechanic of playing cards, every card in your hand can be used in multiple ways. It really brings about a depth to game that is simple in it’s mechanics, giving you alot of choices on each turn. You can use them to build up roles in your tableau so each time you have a turn you can use certain powers multiple times. Scoring comes from the buildings you complete, along with resources you managed to store along the way.

I played with original cartoon style artwork, which detracts from the game itself as it gives it an old look on the table. Definitely a game that should be reworked with new art.


Crossing another one off the 100 list here, hadn’t really heard much about this before playing but came away feeling I got to play something a little different. The theme places you as competing companies trying to make theirs the most profitable by building up plantations on colonies during the 16th century. Each phase of the game starts with a auction, players have the chance to put certain items up for bid, if one of your opponents win they pay you, if you decide to take the item you get it for cheaper than the highest bid. Once that is over you have a very limited number of actions to level up their technologies, grow on plantations, gather ships and build up colonies.

Once the game is flowing it plays rather quickly and a nice feel to the engine building that doesn’t overstay it’s welcome. Certainly would like to play again.


Controlling farms on the island of Mallorca in the Mediterranean, players compete to deliver their goods to market and earn the title of “La Granja” for their estate. Taking a heavy influence from Glory to Rome and many other Euro games from designers such as Stefan Feld and Uwe Rosenberg. This is a game of great depth and decision each turn, multi-use cards, resource management and turn manipulation are all things you have to keep track off. With an element of timing over the seemingly short six rounds of play make every choice you make huge.

Initially the game will seem to have a high AP level, but I think over time and familiarity with the cards that will level out with multiple plays. A contender for game of the year for sure.


Taking an elegant puzzle design like the original Lewis & Clark and turning it into a shorter playing dice game and carrying over a similar feel is a hard task, but one that Discoveries is more than upto. Taking the journal aspect of their journey across America, Lewis & Clark and other members of their expedition wrote page after page of new species they discovered and maps of the lands they traversed. Using the dice to help you push your expedition along and collect as much knowledge as possible in your journal is key to winning the game. With just two choices on your turn, place a die or pick up dice to add to your pool it converts the original into a different kind of puzzle.
Excellent all round, art is fantastic to look at and there is enough dice mitigation to not get stomped by bad rolls each turn.


Set on the beautiful shores of Scotland’s gem, the Isle of Skye, players compete to build up the best kingdom. Each round players place land tiles up for auction to each other and once they are purchased they are laid into a personal tableau of the isle as it builds up. Each game has a selection of 4 objectives to score points of, from a potential pool of 16, creating a different feel each game as how you build your kingdom will change from game to game.
Personally this game could replace Carcassonne and Castles of Mad King Ludwig as it fills the feeling of each of these in a tight clean package, that plays in under a hour. Also the art is bright and colorful creating a great look on the table once everyone is finished.

Dug up fossils and went on expedition into the jungle with Artifacts, Inc… Went toMedina to build a city… Travelled to San Juan to sell tobacco… Voyaged to the new world to mess with the Spanish Main alongside Francis Drake… Became an Istanbulgem hoarder… Finally ran my way around London to find Mr Jack and defeat my wife for the first time.

Dr. Ben Coles: The Weekly Route – From castaway to finding my way to the Pacific

The Weekly Route – From castaway to finding my way to the Pacific

The Weekly Route is never planned, sometimes there may be lots of stops and occasionally just one or two. This is where I like to take a look back at the previous week and check out the stops my gaming hobby took me to.

As always thanks to all that make this journey possible each week through my gaming groups.

7 Wonders
A couple of weeks ago I got to revisit Small World, this week I managed to pull to the table another old favorite. This is a fantastic drafting game where you are building up your wonder with locations that can earn you victory points. The simultaneous nature of the game play makes any player count run over the same amount of time once all the players know what they are doing each turn. There is a fun balance between keeping something you need while also not passing on cards that would be helpful for your neighbor. We played this with six players and it seemed different strategies earned victory each time and my wife even seemed to enjoy a play of a game she isn’t really that into which speaks volumes for how this game is with the right group of people around the table. Also I need the practise as I just signed up for the tournament they are hosting at Rincon this year.

Robinson Crusoe
This was my first playthrough of this supposedly brutal co-op game. Players are all castaways, awaiting rescuing on a tropical island. You must explore your surroundings and collect resources to help battle the elements and the island’s wildlife, while at the same time trying to complete the objective for the unique scenario you are currently playing. This is certainly unlike any other co-ops I’ve played, it has many decisions for you to make each round and an excellent implementation of dice rolling if you decide to do a task alone. As I said I was warned about how hard it would be to win at this, which we managed to do in my first sitting, I think a large amount of good luck helped along with playing it with two very experienced members of our group. Thanks Matt and Nicole couldn’t have made it off the island without you.

Panic Station
You are sent to a remote space station to investigate an alien presence there, now one of your team is infected and you don’t know who it is. Working as a team and against a traitor in your midst you must search the station looking for the alien hive to defeat the threat. Although the game seemed to have some clunkiness in the rules and needs to have printed player guides for what cards do, for me at least the game instilled a frantic level of paranoia as we got closer to the end. The major mechanic of the game is that when you enter a room with another player you have to essentially ‘swap-spit’ by trading cards in your hands, in the process of this any infected player has the chance to pass off an infection card and in turn infect another member of the team. At points during the game you can scan all the players and through the secret playing of cards it can be revealed how many people are already carrying the alien parasite. Just imagine The Thing as a board game and you are getting there.

It can be a rare thing when a game is equally beautiful to look as it is mechanically sound, but in the case of Lewis & Clark we have that rare joy. At the heart of it this is a race game, as players lead expeditions across America, trying to be the first to reach the Pacific coast. To achieve this you use a unique card playing system mixed with worker placement, you lay a card from your hand to activate it’s action but to use that action you may have to use another card face down to power it. So as you go you turns become a puzzle of what cards to use and what to lose the chance to use that turn. Need to get my own copy of this one for sure.
Other stops
Got Chibis to the table with Takenoko… Tried a hand at 3 player Brew Crafters… Made a wonderful steam powered machine in Steampunk RallySpyfall inspired a hunt through a submarine… Robbed the Colt Express

Tabletop Doctor Ben Coles – Kickstarting the Habit: Caverns packed with gems and booze

Another expert work from Ben Coles Tabletop PHD & Scholar.


Kickstarting the Habit: Caverns packed with gems and booze

With Essen around the corner it is a fairly slow time for Kickstarter, but there are still a few I think could be worth checking out.

From Overworld Games the publishers behind the hugely successful and fun Good Cop Bad Cop comes another hidden role and deduction game. Set during the time of US Prohibition, 3 mobs compete to be the most profitable. With no player elimination everyone gets a chance to try and figure out who is on their team and sell alcohol on their way to victory.

This campaign also features a chance to pick up another recently funded and well received Kickstarter in the form of New Salem. Also if you are feeling it you can bling out your copy of Booze Barons with an awesome custom made Game Trayz insert.

At first glance Trove may look like just another dungeon crawl where players are adventurers running through a cave or two collecting up gold and killing the monsters within. But this one takes a unique take on the roles given to the players.

In this game you can choose to be the Knight, who must kill the dragon, or the Goblins, who are trying to end the Knight’s quest, the Dragon, who is just trying to to escape, and finally the Cave itself, who is trying to expand and then collapse. This promises to play like nothing else out there and no two games will feel the same with a tile laying mechanic to building the cave.

Definitely worth checking out, with most of the stretch goals hit already and a fifth player option waiting to be unlocked.

Eduardo Baraf is back on Kickstarter, after his fun alien escape game Lift Off! he returns with a gorgeously cute family card game. In this game upto 5 players will be collecting geminos and completing sets to earn the victory points to win.

Like his previous game this looks like it will be a perfect gateway game with the use of bright primary colors to help attract players to the game. There is also a version available on iOS which plays like a puzzle game as you help the little geminos blast off on rockets.